Allow guests to stand at different heights on raised queues/paths Fixed lights on dark ride in 'The Creature Awakens' Tacos icons now appear in Guest Inventories correctly Excitement, fear and nausea values now appear on coaster blueprints tooltip Reduced CPU/GPU usage when the game is minimized Fix Priority Pass attendant animation issue Fix heatmaps when a train falls off the track Loading an old park will not reset your custom music
New scenery blueprints for all 5 themes New shops/facilities blueprints for all 5 themes The patch also comes with the reminder that a December patch will be adding free content of some description: Here's the full list of what's been changed or updated so far. I've just been reading Fraser's review of the game and am considering dedicating the rest of the day to constructing 'PIPWORLD! The best place on earth'™ but before I vanish into theme park construction I should probably finish this news story. Update 1.0.1 also contains traditional fare like bug fixes and optimisations but I'm enjoying the patch notes for phrases like 'Tacos icons now appear in Guest Inventories correctly' and 'Guests re-equip balloons when leaving rides'.
New blueprints and a harder challenge mode are just a few of the ingredients in rollercoaster park-builder Planet Coaster's first patch.